After wiping the Lamp, a Jean will appear from it. On the Reaper's Coast, you need to find the Ancient Lamp (requires a jump or teleportation skill). Decent armor with fire resistance, will reflect fire damage on hit. Gives bonuses to Strength, Warfare, and cleave damage. Fang of the Winter Dragon(One handed sword).Since the Cleric must be effective both as a warrior and as a mage, he needs good equipment that will allow him to strike a balance.ĭon't forget that gift bags can upgrade old unique items. Protects the cleric and allies from the deadly effects of clouds. Gives the target additional AP at the start of their turn and increases their movement speed. Raises agility, intelligence, strength and perception. The amount of damage is calculated by the level of physical armor. Restores the physical armor of the Cleric and his nearby allies over several turns.ĭeals high damage in an area. The armor value depends on the level of the Geomancy skill. Restores the target's physical armor and protects the character from teleportation. Also removes some negative effects, such as freezing, petrification. Healing life and restoring armor in an amount depending on the number of party members and totems nearby.Īllows you to choose an ally who will be healed along with the Cleric. Works with arrows, skills and even spells. The character can use the shield to send projectiles back at the enemy. Also deals damage and cleans surfaces.Ī wide strike that deals increased damage and injury.ĭeals minor damage to two enemies the character jumps between. Knocks down an unarmored target and deals damage to them.Ī shock wave is created that knocks down the enemy. Healing abilities will deal damage to that character. If enemies have 9% health or less after an attack, they automatically die.ĭamage is dealt when the target is touched. Water damage and freeze enemies in a cone. Heals and removes debuffs from all allies. Deals damage to enemies and applies the Chill effect to them. Restores the magic armor of the cleric and all his allies for several turns.įreezing water and blood. Creates a small puddle of water under the target. Heals at close range and removes negative effects. Do not use this spell if your ally is an Undead, such as Fane, and he is playing the role of a melee fighter. The more health the character lost, the higher his damage.Īll damage taken by the caster is duplicated on the target.Ĭleric creates three healing tears. Great for allies who are on the verge of life and death. The target cannot be killed for the next 2 turns. Works even on allies.Ĭreates bloody surfaces, causes bleeding on an unarmored target.ĭeals heavy physical damage and hits the target. Restoration of life due to the blood of the enemy. Icicles fall from the sky, chilling enemies and freezing the ground.Įxtinguishes fire, washes away poison, and can wet enemies.įreezes the target and makes it invulnerable.Ĭreates a wave of healing that bounces off nearby allies.Ĭreates a cloud of blessed steam. Talents found in gift bags "Gladiator" и "Magic Circles"which might also be helpful. The first talent helps to increase the level of armor, the second allows you to drain life from the enemy, and the third increases the cast distance. In the initial stages of hero development, it is best to consider the Living Armor, Leech, or Foresight talents. Or you can invest a skill point in Ricochet Shield. A good offensive spell, helps to finish off opponents.
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